Interludes - Allows Starcraft: Remastered story artwork to appear behind pre-briefing text that occurs at the beginning of every campaign, and throughout Episodes 1/2/3.Note - Requires the SCMR_Cinematics mod to play! If this is disabled, an in-game cutscene will play instead. Cinematics - Allows Starcraft: Remastered FMV cinematics to appear as they originally did.Abilities - Turns all ability sounds when casted to their classic SC1 version.Buildings - Turns all building sounds when clicked to their classic SC1 version.Weapons - Turns all unit/building weapon firing effects to their classic SC1 version.Classic Audio Sounds - Turns many sound effects from SC2 to SC1 versions.If Hidden Maps is enabled, the dialog will be heard here as it was intended, since they are actually on Tarsonis.) (Note: The Emitter placement dialog was originally heard in Terran08 because this mission was omitted in release. Raynor and Kerrigan must destroy three separate Confederate sites with limited resources before placing the psi emitter to lure the Zerg to Tarsonis. Operation Silent Scream - Available after finishing Terran08.Meanwhile, Raynor and Tassadar's first meeting is revealed. Raynor and Duke must take the fight to the Zerg. Biting The Bullet - Available after finishing Terran07.Hidden Maps- Accesses two additional Terran maps in Episode 1 that were never released:.Some units, such as Valkyries, may not be available due to story/canon constraints. Brood War Tech- Allows Episodes 1, 2 and 3 to use some Brood War-era units and/or upgrades such as Medics, Charon Boosters, and Lurkers.Of course, this can be changed within the in-game option menu at any time. Speed - Toggles the default game speed.(We recommend playing Mass Recall on Hard first before attempting this difficulty!) Most maps contain additional "bully" type enemies that were never before seen and/or additional off-map enemy spawn waves. Wave speed may be around or a bit faster than Hard. Very high unit compositions, maximum enemy AI usage. Brutal - Extremely harder than the original Starcraft difficulty.Recommended for those players who want a more challenging gameplay experience. Some waves contain additional enemies not in Easy/Normal. Large unit compositions, heavy enemy AI ability usage. Hard - Much harder than the original Starcraft difficulty.Average unit compositions, some enemy AI ability usage. Normal - Around or a tad harder than the original Starcraft difficulty.Recommended for players who just want to quickly play through the story. Low unit compositions, little enemy AI ability usage. Easy - Around or a tad easier than original Starcraft difficulty.This can be changed before the start of each mission. Difficulty - Toggles the default game difficulty.The following explains more in-depth about all the possible options you can utilize within SCMR via the SCMR Launcher: Gameplay
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